And so it has come to this: time for a leap of faith by the fool (noob) RamminRigsby. My first ever-so-proper LoL game against real Internet people. Well, that's something of a lie since I did play one (or two) at my mates' heroic LAN party as I first began my LoL journey. But the way was eased then by copious amounts of alcohol and sleep deprivation (and L30 mates telling me what to do), which gave me the requisite air of nonchalance. (The alcohol is the reason why I can't remember if it was one or two such games.)
This time I was still playing with two L30 friends (from the LAN party) with oodles of ranked games experience: Chris (ClungeHoover) and Jon (GingerNinja123).* So, whilst I had my baby hand somewhat held, it also kind of ensured that I'd be matched with high level players, and there was a worry that I'd be letting everyone down. (Plus the inevitable fear of getting hammered in the chat: MOBA games have a pretty notorious reputation in this regard, despite Riot's attempts to fend it off with their cute honour system.)
My pessimism was justified, as the match ended up being me --- just scraped L9 through a glorious tutorial victory :-) --- two L23/24, and the other seven L30.
But let's put the wringing of hands aside and get on with it.
We lost.
But not by much.
And I didn't feed (give loads of kills to the opposition). And everyone was pleasant (though there was zero team chat outside of us three). Behold the magic stat-o-grams!
Went Nunu for the familiarity and cuddleness, and so that I could virtually hug my little buddy Chris in bottom lane (playing Sivir as an AD carry). Our team started pretty well, on top in the initial kills and pushing a few towers. (My previous tutorial game told me that that gives a global gold boost, info. I'd missed last time I ran through it.) Then it seemed like we got a bit cocky and got creamed in a teamfight whilst trying to kill the dragon. And from there we got penned into our base and, despite various Rorke's-Drift-style defences, eventually bowed out.
I was pretty pleased, especially as I was using smart cast for all skills for the first time in a non-tutorial. (That's why I'd just played a tutorial game; surely you didn't think it was for any other reason?) A nice little guide on GoodGame8.com helped with that (though out-of-date on a couple of things); it's very frustrating how poor the official LoL documentation is on all these really-quite-damn-key features. I went full-on without any range indicators, which means the skill fires as soon as you press the key (valid-target-permitting). In retrospect, I should keep the range indicators on for now, because it helps to learn the ranges for the different champions (though it slows you slightly as the skill only fires once you release the key).
I felt I had a better feel for when to use abilities than previously, doing stuff like using W for a speed boost out of base (and continually applying it to the ADC), my E to aid escapes, and Q judiciously to heal up and last hit (though not much of that since playing support). Q is also useful in teamfights, but obviously requires minions to be around to chomp and you may be dead by the time you've walked over to one. Plus hanging back a bit to allow enemy crowd control skills to pop before wading in with my ultimate. Big teamfights are still a bit of a confusion with the entire screen full of just Too Much Stuff. I guess experience helps you 'see' the different abilities popping in amongst the carnage, but some are definitely subtler than others.
My item choice is still a little clueless, just using the recommended list. That GoodGame8 guide also suggests that there are various tools to customise one's recommended items, which seems like a Very Good Idea. Especially for Nunu, since it assumes you're going to jungle and so recommends stuff like Hunter's Machete. Since I was going support, I didn't rack up much gold and so didn't have anything too fancy. Didn't even get a chance to fire off the active from Shurelya's Reverie before we bit the dust.
Other stuff wot I must do betta:
- Warding is a must for human games. I popped a few early on but drifted off later. I need to learn the best spots at the right times in the game. (For example, Baron Nashor spawns at 15:00, so a ward round about then is presumably good.) It's tricky though when you're tailing your ADC and don't want to go AWOL to go warding. The one time I did that I got royally ganked.
- I need to consider what build would work best in what team formations. An AP Nunu style is appealing, since Nunu is a bit of a jack-of-all-trades as far as I can see: a heal, a personal & allies buff, a damage & slow (but not hard stun), and a tricky-to-get-off AoE ultimate. But we had no jungler this game, so jungling might have been a better option (but a bit too tall an order for me without more practice at it, plus there may have been no-one else to support the ADC). One can theoretically improvise in-game with item choices, though mastery and rune choices do lock you in a bit.
- Map awareness, map awareness, map awareness. Something I struggle with in RTS games as well, getting sucked into the adrenaline and using-all-my-brain-to-even-do-that of the micro.
- There is no shortcut to learning all the champions' abilities. I still had little idea of what some of my compatriots' and opponents' skills were, though I did start looking at the death reports to see the damage types to consider building items against.
- Plus all the other stuff that any decent beginner's guide (e.g., MMO Games' one) says.